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F1 manager pc game
F1 manager pc game










f1 manager pc game
  1. #F1 manager pc game drivers
  2. #F1 manager pc game driver

#F1 manager pc game driver

DRS trains last for the whole race, you can keep up with new tyre holders with your driver on 40-50% until your tyres get to 30-35% in the rain, when pitting for inters or wets, you can't overtake cars on slicks and all cars but one or two stay on single line behind them, so if you avoid backmarkers you can easily finish in the first positions and even win the race, especially on monsoon conditions. Probably the messiest part of the game, there are countless bugs or irrealistic things. And then, race management comes to place. When you move from one season to another, you can change engine suppliers, but engines are always the same every season and at the same price, not even changing values in reliability (which I understand would be the point since real engines are frozen until 2026). HQs are basically MM remastered, regulation changes are quite basic and that's all in the team management side. Driver and staff development isn't any realistic, I don't think giving them points is the best idea, giving them some potential rating like in FIFA games could be much more useful if it was implemented correctly. At first I thought you could negotiate them from season 2 onwards, but there is nothing about that here, which is pretty dissapointing (since the tutorial says you can do it). Sponsors are non-existent, you can only decide some things for which they will pay you more but on which you don't have to do anything. Driver and staff contracts are weird to manage, you can't say 'I will hire this guy for next season' because the moment when you hire someone, his contract comes to effect immediately, and you're forced to pay a lot of money in some cases to release your current employee.

#F1 manager pc game drivers

Strategies are always the same, and when it rains, it's very easy to pit first and gain lots of positions since AI usually pits one or none of their drivers in the first lap of rain, which is the one where if you keep your cars out, you can be dead last in the next lap. Implementing team radios, even though they're repetitive, is quite original. I don't talk about graphics because obviously, a game released 25 years ago is much worse than F1M on that side. And the car setup part during the weekend seemed similar to MM, but harder, so it was pretty interesting. I thought it was very interesting to configure your new parts for better performance on some tracks, so I thought of focusing (let's say) in high-speed corners with rear wing and low-speed corners with front wing. My biggest points on this were both setup perfectioning and development focus on car parts. Well, in the first few days I thought it was inferior, but that some things were better than GPW. For me, the reference on the genre is not Motorsport Manager, but Grand Prix World, a 1998 season management video game released by MicroProse.

f1 manager pc game

It's not bad, it's just My opinion about this game has been changing throughout the 35 hours I've played it until the moment I'm writing this. My opinion about this game has been changing throughout the 35 hours I've played it until the moment I'm writing this.












F1 manager pc game